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OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition).
Using compute shaders to harness todays graphics cards for more than graphics.Coverage includes, a practical introduction to the essentials of realtime 3D graphics.Vertex processing, drawing commands, primitive processing, fragments, and framebuffers.Foundational math for creating interesting 3D graphics with OpenGL.Wright, Nicholas Haemel, Graham Sellers.Should corporations and their employees be held criminally liable for shoddy business practices?"Dragging rexx Into The 21st Century?".How do corporations get away with their crimes?How do we define corporate crime and how do we detect it?Drug Use: A Reference Handbook presents a vast collection of facts and information about the major issues that drive the world's never-ending drug problem.
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This volume explores both sides of the question, discussing the nature and scope of corporate crime, the controversies surrounding it, and the most promising solutions.
Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows.
It is an essential information source for any citizen of corporate America.
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A tool to be used in much the same way that other tools are used, to make and repair products of high quality, at the lowest cost, and in the shortest time possible.
"Sorting In rexx Made Easy".Modern OpenGL debugging and performance optimization.The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts.Youll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.Core OpenGL.3 techniques for rendering, transformations, and texturing.Corporate Crime guides readers through the definitions and concepts as well as the difficulties in detecting, prosecuting, and punishing corporate wrongdoing.Writing your own shaders, with examples to get you started."Min And Max Of Tokens In A String".A, b C, d E, f G, h I, j K,.Advanced rendering: light simulation, artistic and non-photo-realistic 2010 town and country user manual rendering, and deferred shading."Small and Simple XML-Parser in rexx".Extensively revised, this edition presents many new OpenGL.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.Monitoring and controlling the OpenGL graphics pipeline.Throughout this period, the intention of the Handbook editors has always been to create a comprehensive and practical tool, combining the most basic and essential aspects of sophisticated manufacturing practice.